May vary for earlier role-plays, but if you decide to start one, please base the status off of this information. Year: 1 Season: Green-leaf Weather: Pleasant, sunny Prey: Moderately plentiful
5.07; The Gathering is today! Please post with at least one of your cats in the thread in the Abandoned Park board. Also, let's get some more role-playing done. We need more threads, people!
4.28; Ditching the news fader because I have a peeve against it. xD Anyways, we got our first affiliate! Thanks a bunch, Volcanic Flames. Go check them out, and don't forget to advertise~
4.28; Bans have been changed to "Bans, Discourages, and Encourages". RiverClan cats are encouraged, while RiverClan and WindClan apprentices are encouraged. Also, I added a rule to the Role-play Rules section: your cat may only be at once place at a time.
Warriors Chit-Chat Chat related to the Warriors books. Remember to put spoiler warnings in the title and/or the very beginning of your posts if needed.
Leaving Are you going to be going on vacation for an extended amount of time, and don't want us to delete your cats? Or are you leaving forever, and want to let us know? Well, this would be the board you can say your goodbyes in...Let's just hope that none of them are permanent!
Recycle Bin (4 sub-boards) All threads that have been inactive for a month or more are saved here. C: Please don't post on any of the recycle bin threads; let them collect dust in peace.
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OoC;; Information and Characters
Rules Make sure you read these as soon as you join.
ThunderClan Camp ThunderClan camp is neatly positioned under a fair-sized porch of a large house that is up for sale. The smaller cat's can squeeze further under the building, so that is where the apprentice's den is, and the rest of the dens are in shallow scoops of dirt, lined with moss, feathers and other articles the warriors managed to scrounge up whenever possible. The Medicine Cat stores his/her herbs in a sort of small cavern at the far end of their scoop, which keeps the herbs nice and cool and prevents them from rotting.
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Suburbs This the original Twolegplace built near the Clans' territories. Now it has become a suburb of the Twoleg city. The hustle and bustle of the Twolegs is not as busy here, and the Thunderpaths aren't as dangerous.
Bridge A small cobblestone bridge decorates part of ThunderClan territory. Twolegs often take strolls on its surface, making it a no-go for the cats; however, the land under it is a goldmine, as far as hunting goes. A small stream flows underneath the bridge. In new-leaf, the stream grows stronger and fish are able to survive. In green-leaf, however, the stream dries up.
Warehouse An unkempt warehouse located west of the territory. It is used by Twolegs only in leaf-fall; all other seasons, it can be used by ThunderClan. (The door is locked, however; entry is through the windows.) Despite being filled with peculiar Twoleg objects, it's a great place for shelter and hunting. The Twolegpath around it has been uncared for, allowing grass and other plant life to grow through.
ThunderClan Border A border marked by a Twolegpath with scent marks on the ThunderClan side.
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IC;; RiverClan
RiverClan Camp In an alley squeazed between two fair-sized houses, RiverClan has made it's camp. The nursery is located in a large hole in the wall of the building (It leads into the wall, but not into the building itself), the elders sleep comfortably in a rusty old dumpster and the warriors, apprentices, Medicine Cat and the RiverClan leader all sleep in boxes. When it rains they can get water straight from the gutters on either of the buildings, which is also sort of a bonus.
Dam The river that once flowed proudly through RiverClan territory has been dammed up by Twolegs. It flows weakly from its source and leads to a small dam. The land to the sides of the dam slope but can be climbed by cats. The top of the dam has a Thunderpath, which borders a large, fish-harboring Twoleg-made lake.
Prey: fish, mice, water voles, birds, water spiders Herbs: horsetail, yarrow, nettle, watermint, ragwort, daisies
Fountain A beautiful fountain that constantly squirts fresh water. There's always a couple Twolegs sitting about in the afternoon and sometimes in the evening, but during other times of day, it's fairly safe to be around.
Water Park A place of tall, elongated Twoleg structures and lots and lots of water! Great for a RiverClan cat, but the bad thing is that the water only flows during Greenleaf, which is when countless Twolegs swarm the area, wasting all the liquid that could be put to better use. However, it's abandoned all other seasons. Although there isn't any water, it's swarming with tasty vermin ready to be caught in hungry jaws.
RiverClan Border A border marked by a Twolegpath with scent marks on the RiverClan side.
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IC;; WindClan
WindClan Camp Made behind a semi-fancy hotel, WindClan has created their camp. It's actually pretty well hidden, compared to the other Clans' camps, and is fenced off from large predators. The elders and Queens sleep in two seperate plastic pet carriers the hotel staff have forgoten about, the warriors and apprentices sleep near the electricity generator which holds some cover with it's concrete walls and ceiling, and the leader sleeps in between two trash bins near the back of the camp. Also, the Medicine Cat's den in in an old badger set (The hotel people got an exterminator to chase the badger out and forgot about the set soon after).
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Park Unlike the park used for Gatherings, this one is in use. Several Twoleg kits come here by day, but by night it is almost, if not completely, empty. It is best if only nighttime and dawn patrols hunt in this prey-rich area.
Abandoned Farm The farm that stood near the corner of WindClan territory has since been abandoned. Free of Twolegs, cows, sheep, and all those other odd creatures, it has become a great place for hunting and shelter.
Fairgrounds Much of the moorland in WindClan territory has been untouched by Twolegs; the soil is too loose to construct buildings. However, they have put it to use. Every Newleaf, a great carnival comes to the moorland and the place is swarming with Twolegs. During the other seasons, however, the fairgrounds are clear, and WindClan is able to enjoy part of their original home.
WindClan Border A border marked by a Twolegpath with scent marks on the WindClan side.
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IC;; ShadowClan
ShadowClan Camp Out of all the Clans, ShadowClan probably got the luckiest. They've made their camp in the fair-sized basement of a storage building. The Queens sleep under a blanket-covered futon which gives them plenty of space to do their thing, the elders sleep under a couch (Which, conveniently, has a heating vent placed right behind it to keep their tails warm), the warriors and apprentices dens are located in cupboards at the farside of the room for a little bit of storage purposes, the Medicine Cat's den is located in the wall (They've used a large hole in the wall and made it bigger, very resourceful of them) and the leader's den is located in a washing machine near the center of the back wall in the room.
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Slums A deteriorating part of part of the Twolegplace. Graffiti lines the walls, several homes are deserted. That leaves much shelter and free space for the cats. However, beware of the Twolegs here; many are even meaner than the usual ones.
Train Tracks Through ShadowClan territory runs the greatest Thunderpath ever: the train tracks. Every once in a while, the cats hear an ear-splitting roar from the giant monster that maneuvers the Great Thunderpath. It's enough to scare the fur off of cats from any Clan--except ShadowClan; they're used to it. Part of the tracks is surrounded by grass and soil, the other part runs through the city.
Pine Field The Pine Field seems more like something out of WindClan territory than ShadowClan territory. Most seasons it's an empty field with relatively uncared for dead grass. During leaf-bare, however, Twolegs place pine trees, much like the ones that once grew proud in ShadowClan's forest, only much smaller, and swarm the place for one of their odd rituals.
Abandoned Park The Clans haven't forgotten about their ancestors or traditions. Every full moon they all meet at the park, bound by an ancient code to be peaceful, to have their Gatherings, discuss Clan news and socialize with friends from other Clans.
Highstones The Highstones have remained untouched by Twolegs; the ritual has remained the same: every half moon, the medicine cats from all four Clans travel to Highstones to press their noses against the Moonstone and share tongues with StarClan.
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Outskirts The outskirts of the city and areas outside of it. It's unclaimed by any Clan and too far from home, making it a prime place for rogues and loners.